Wednesday, July 27, 2016

Will we ever get a true Ghostbusters 3?

While I was growing up, one of my favorite film franchises from the 1980s aside from Back to the Future was Ghostbusters. I was exposed to these films from a young age from my mother and my aunt, both of which who are still huge fans of the first two films to this day, as I am. My favorite film would have to be the original, as my favorite Ghostbusters villain in the entire franchise is the Stay Puft Marshmallow Man and my favorite character is Slimer, both of which were antagonists in the first film.
After the release of the fourth Indiana Jones film, Kingdom of the Crystal Skull, my mother and I debated whether or not there would be a Ghostbusters 3, and at times the debate would pop up between not only her, but between friends and other family members as well. To answer the titular question as to whether or not we will get a third Ghostbusters film, we technically already have gotten one, and I am not talking about the 2016 reboot which I have not seen yet, but I might once it arrives on home media. If you want to experience the third film in the Ghostbusters franchise, you will need at least one of the items on the list below:
  • Playstation 2
  • Playstation 3
  • Playstation Portable
  • Playstation Vita (Playstation Vita is backwards compatible with Playstation Portable games released digitally)
  • Xbox 360
  • Possibly an Xbox One (if the software is backwards compatible)
  • Windows-Compatible PC with at least two gigabytes of RAM
  • Nintendo DS
  • Nintendo 3DS (Nintendo 3DS is backwards compatible with Nintendo DS software)
  • Wii 
  • Wii U (Wii U is backwards compatible with Wii software)
 If you have guessed that Ghostbusters 3 is a video game, then you have guessed correctly. The third installment of the Ghostbusters franchise was released back in 2009 and is based on a draft for a proposed third film written by Dan Akroyd and Harold Ramis, and as a nice bit of fanservice, brings back all but Rick Moranis to reprise their roles in the game, as well as a horde of classic ghosts, enemies, and references to the original films. Unfortunately, you do not play as any of the Ghostbusters, instead you play as a new recruit to the team, simply dubbed "rookie" by his superiors.
While I have not played the game, I eagerly hope to do so based on what I have heard, and I will follow up with another review once I have gotten around to playing it. If you would like to have an experience similar to watching a Ghostbusters film, then I would recommend taking to YouTube as there are fans who have edited the cinematics of the game into a movie.



Thursday, July 21, 2016

The History of Aladdin Part 1: Howard Ashman's Early Disney Days (1985-1988)

In the premiere episode of The History of Aladdin, we are going to go back in time to the year 1986, the year composer-lyricist duo Alan Menken and Howard Ashman were hired by The Walt Disney Company to compose songs for upcoming films such as Oliver and Company and The Little Mermaid, hot off the heels of the success of the 1982 off-Broadway musical adaptation of the Roger Corman film, Little Shop of Horrors as well as the success of the musical Smile, which would later receive a film adaptation in 1986 starring Rick Moranis, Ellen Greene, and Levi Stubbs (writer's note: the film adaptation is a personal favorite).

(Little Shop of Horrors, 1982 Act 1 Audio-Only)

Howard worked with Disney with a simple goal in his mind, to bring the company and the films they created back to their roots, letting the music tell the story in conjunction with the animation onscreen similar to how it was done in films such as Pinocchio, Mary Poppins, and The Jungle Book. However, before he was signed on to compose The Little Mermaid, he was tasked with composing the opening song for Oliver and Company, Once Upon a Time in Central Park.

 (Once Upon a Time in Central Park, Howard Ashman and Huey Lewis)

While working on the song, he was informed of another project which his frequent collaborator Alan Menken would also be involved in, an adaptation of Hans Christian Andersen's The Little Mermaid, a project Disney himself attempted when he was alive but shelved due to story complications. Howard and Alan began to work on a score of songs, with now classic songs such as Under the Sea and Part of Your World. Speaking of the latter, according to the documentary Waking Sleeping Beauty, Part of Your World was nearly cut from the final film due to lack of audience engagement during test screenings of the film. Had it not been for Howard intervening and literally giving threats to former President of Disney Jeffrey Katzenberg to keep the song in the final film, Part of Your World would have probably ended up in the deleted scenes section on disc two of The Little Mermaid.

 
(Source: Waking Sleeping Beauty, Howard Ashman and Jodi Benson, Part of Your World)
 
Another of Howard's contributions to the film was in the character Sebastian. Originally, Sebastian's character was supposed to be a stuffy, stereotypical English butler type of character, but Howard suggested "Why not make him Jamaican?" which also gave birth to the Disney classic, Under the Sea, a Jamaican-Calypso style song used for the "showstopper" song in the film.

 (Under the Sea, Howard Ashman Demo)

 To critique the score of the film, while not being a huge fan of The Little Mermaid myself, I do admit the entirety of the demo score is filled with Howard's energy and passion that he personally injected, from the original extended demo of the opening number Fathoms Below to the original demo of the film's finale. Howard also wrote at least two songs that while they did not make it into the final film, they served as prototypes of songs that did. These songs were One Dance and Silence is Golden, prototypes of Part of Your World and Poor Unfortunate Souls, respectively. 

  
(Silence is Golden, The Music Behind the Magic, Walt Disney Records)

 
(One Dance, Walt Disney Records)

 However, while he was ecstatic and passionate about his work on Mermaid as well as beginning work on the film to be released afterward, Beauty and the Beast, he was preparing to pitch a project he had wanted to do since he began work at Disney, an adaptation of the Arabian Nights story, Aladdin. In the next episode, we will journey to the early days of the film's production with a look at the original forty page treatment written by Ashman himself.

Sources:

Gillespie, Sarah. "John Musker Countdown Question 9." Part of His World. Sarah Ashman-Gillespie, 21 Feb. 2012. Web. <http://howardashman.com/>. 

Waking Sleeping Beauty. Dir. Don Hahn. Perf. John Musker, Ron Clements, Roy Disney, Christopher Emerson. Walt Disney Studios, 2009. Amazon Instant Video. Documentary detailing the events of the first half of what is known as The Disney Renaissance, and the constant conflicts with Jeffrey Katzenberg.
Note: Videos were taken from YouTube from various sources as supplementary material, if you are the original owner of these videos and you request I take them down, feel free to message me at austinmmyers@yahoo.com 

 



 








Thursday, July 14, 2016

The History of Aladdin Introduction

I have been waiting for such a long time to do this series of posts. However, I felt that I would not be doing justice to this topic if I did not do extensive research beforehand, as this pertains to my favorite animated film and its history as it faced multiple trials and tribulations throughout from its earliest draft in 1988 to the Broadway musical released in 2014. Of course, I am talking about the classic Disney film, Aladdin. Before we begin this magic carpet ride through Disney history, I would like to give thanks to the sources of my information and thank those who have helped me research this topic, such as the creator of the Aladdin Musical Blog as well as the site, The Lost Media Wiki, The Howard Ashman Website, and the two documentaries Waking Sleeping Beauty and A Diamond in the Rough: The Making of Aladdin as well as my two friends who have helped me with the research for the past three years. In this weekly retrospective starting next Thursday, I will be going over the complete history of Aladdin and dividing it into eras, such as the era of Howard Ashman's original treatment, the Menken-Ashman era, Black Friday and its effects on the film's production, the Menken-Rice Era, the release of the 1992 film, and conclude the retrospective with the history of the stage adaptation now playing on Broadway as well as how the film has impacted and inspired me throughout my life. If this series is successful, I may do a series of retrospectives on other Disney animated films such as Beauty and the Beast, The Lion King, and The Hunchback of Notre Dame.

Wednesday, July 13, 2016

Character Spotlight: Harry Potter

Before we begin, I want you all to answer a question for me. Do you believe in and love the concept of magic, wizardry, and the supernatural? If you answered yes to this question, then I am pretty sure this is a character you will love reading about, and I must also warn you that there are spoilers lurking throughout this post, as was the case with Jean Valjean in the previous installment of Character Spotlight. This character's backstory... is a bit tragic, even more tragic than being arrested for stealing a loaf of bread and being imprisoned for almost twenty years. This character was orphaned at merely a year old, and forced to live with his abusive aunt, uncle, and cousin. His parents sacrificed themselves to protect him and to this day, he wears the mark of their murderer which also serves as a radar to detect when the latter is near, a powerful sorcerer who cast an unforgivable curse who is known simply as "He Who Shall Not Be Named..." as even his supposed name is a taboo among the citizens of the Wizarding World. This character, like Valjean in the previous spotlight, is known by many names such as "The Boy Who Lived" and "The Chosen One". Who do I refer to him as, you may ask? I simply refer to him by the name his parents gave him at birth, Harry Potter.
Harry Potter was born to parents Lily, a muggle (or non-magical person) and James Potter (a wizard) on July 31st, 1980 in the small town of Godric's Hollow, named after Godric Gryffindor, one of the founders of Hogwarts School of Witchcraft and Wizardry. While his first year and three months were simply magical (no pun intended), the next decade was filled with sorrows and misery, as he was left with his only biological and brutally abusive relatives, the Dursleys. However, that would soon change when his uncle's house became flooded with letters from Hogwarts and an encounter with the half-giant who would become a lifelong friend of his, (and one of my favorite characters in the entirety of the series) Rubeus Hagrid. It was here where young Harry Potter learned he was a wizard, and not just any wizard, but the wizard who defeated Lord Voldemort in his infancy. Throughout his adventures over his tenure as a student at Hogwarts, Harry faces hordes of enemies such as trolls, basilisks, dementors, dragons, and Voldemort's army of dark wizards, the Death Eaters. However, in those battles against Voldemort, there have been some losses as well. Along with his parents, Harry has had to face losses such as that of his headmaster and mentor Albus Dumbledore at the hands of Professor Severus Snape, the loss of his godfather Sirius Black, and the loss of his friend and late brother in law, Fred Weasley. Later on, he married his best friend's sister, Ginny Weasley, and became Head Auror of the Ministry of Magic. I enjoyed reading about this character's adventures in my childhood, and was deeply saddened to see it end when I closed the final book after reading it, and I was equally saddened when the film series concluded after the events of Deathly Hallows Part II. The book series sparked my love of reading and literature, and the movie series was one of my many inspirations as an animator and filmmaker. Like Valjean, Quasimodo, and Tarzan, I will always hold Harry Potter in high regard, and I am eagerly looking forward to when The Cursed Child is released at the end of the month.

What do I think of Pokemon Go?

I cannot believe it, but PokeMania is back and it is bigger than ever, all thanks to a smartphone game known as Pokemon Go. For those unaware, Pokemon Go is an augmented reality (or AR) game developed by Niantic, Nintendo, and The Pokemon Company with the concept of catching Pokemon in the real world. Essentially, the game plays similarly to the main series of games available on Nintendo's line of handheld consoles, but through the use of a smartphone's camera one is able to see a computer generated image of a Pokemon to capture right before your very eyes, which I find to be absolutely amazing. I downloaded Pokemon Go the very moment it was announced to be available in the United States, and I have played it in short bursts daily for almost a week. To be completely honest with all of you, this is actually something I have been hoping and wishing for since childhood, and I am hoping that someday, a similar feature is added to the main series of games. I enjoy this game, and it is exceptionally rare for me to enjoy a smartphone game, the only exceptions being this and the iOS ports of the Ace Attorney games (on a side note: Capcom, when are you going to release an iOS port of Apollo Justice: Ace Attorney and the Investigations: Miles Edgeworth spinoffs?). Catching Pokemon is a bit addicting, and while I do enjoy it, I  have a complaint or two to address. Catching Pokemon is easy, almost too easy for my tastes. Unlike the main series of games, you do not need to weaken the Pokemon to capture it, you simply need to throw a Pokeball at it and you essentially have it captured. The Pokemon you capture as you play are essentially underused, which is my next complaint. The Pokemon you capture are used to sacrifice for evolution candies. I felt bad sacrificing many Pidgeys and Rattatas to evolve their respective species fully. Why couldn't evolution and leveling up Pokemon be more like the main series games, where you use them to traditionally battle other trainers and wild Pokemon, which allows them to gain experience and evolve. Also, the selection of Pokemon (and it may just be the area I am in) is limited to Weedles, Pidgeys, Zubats, and Rattatas. In a future update, I would like to see a wider variety of Pokemon in my area, maybe some from Johto, Hoenn, Sinnoh, Unova, and Kalos, and I would love to see a more traditional battle system similar to the main series of games. Nintendo, Niantic, and TPCi, you are off to a solid start and I enjoy the product that you released. However, you still have a long way to go before this game is perfected and a smartphone/mobile device seller. I offer you some advice as a conclusion, improve the servers and the GPS, work on the bugs in this version, add more Pokemon, and bring back a traditional and complex battle system similar to the main series of games. If you can achieve this and fix these issues, then Pokemon Go will be even more successful than it is now, and people will be flocking to download the app for years to come. For those who are debating on downloading this game, I would suggest waiting until a properly stabilized version with more features is readily available.